Conference Code: 20DK10ICCGSE
Conference Aims and Objectives
The ICCGSE 2020: 22nd International Conference on Computer Games and Simulations for Education
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Computer Games and Simulations for Education. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Computer Games and Simulations for Education.
Call for Contributions
All honorable authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters. Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or theoretical work in all areas of Computer Games and Simulations for Education are cordially invited for presentation at the conference. The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of novel research materials.WASET
Federated conference series is an event that brings together significant number of recurring events; academic conferences, symposia, workshops, special sessions, and plenary talks in the field of science and technology since inception in 1999. Each event may run over any span of time within the conference days.
All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the International Science Index (ISI)
, Google Scholar
, Semantic Scholar
, and other index databases. The conference abstracts and proceedings book, CD and certificate of presentation will be distributed to participants at the conference registration desk. Impact Factor Indicators
Special Journal Issues
has teamed up with the Special Journal Issue on Computer Games and Simulations for Education
A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete the Conference Sponsorship Request Form
|Abstracts/Full-Text Paper Submission Deadline
||December 6, 2019
|Notification of Acceptance/Rejection
||April 30, 2020
|Final Paper (Camera Ready) Submission & Early Bird Registration Deadline
||August 31, 2020
||October 6 - 7, 2020
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for
Please refer to the Paper Submission GUIDE
before submitting your paper.
Selected Conference Papers
1) Detecting Major Misconceptions about Employment in ICT: A Study of the Myths about ICT Work among FemalesEneli Kindsiko, Kulno Türk 2) Experimental Set-Up for Investigation of Fault Diagnosis of a Centrifugal PumpMaamar Ali Saud Al Tobi, Geraint Bevan, K. P. Ramachandran, Peter Wallace, David Harrison 3) A Multi-Agent Simulation of Serious Games to Predict Their Impact on E-Learning ProcessesIbtissem Daoudi, Raoudha Chebil, Wided Lejouad Chaari 4) Warning about the Risk of Blood Flow Stagnation after Transcatheter Aortic Valve ImplantationAymen Laadhari, Gábor Székely 5) Play in College: Shifting Perspectives and Creative Problem-Based PlayAgni Stylianou-Georgiou, Eliza Pitri 6) Design of Parity-Preserving Reversible Logic Signed Array MultipliersMojtaba Valinataj 7) A Cross-Cultural Approach for Communication with Biological and Non-Biological IntelligencesThomas Schalow 8) A Design-Based Approach to Developing a Mobile Learning SystemMartina Holenko Dlab, Natasa Hoic-Bozic, Ivica Boticki 9) Business Skills Laboratory in Action: Combining a Practice Enterprise Model and an ERP-Simulation to a Comprehensive Business Learning EnvironmentKaroliina Nisula, Samuli Pekkola 10) A Study of Hamilton-Jacobi-Bellman Equation Systems Arising in Differential Game Models of Changing SocietyWeihua Ruan, Kuan-Chou Chen 11) GPU-Accelerated Triangle Mesh Simplification Using Parallel Vertex RemovalThomas Odaker, Dieter Kranzlmueller, Jens Volkert 12) Evaluation of Cognitive Benefits among Differently Abled Subjects with Video Game as InterventionH. Nagendra, Vinod Kumar, S. Mukherjee 13) Innovation in Traditional Game: A Case Study of Trainee Teachers' Learning ExperiencesMalathi Balakrishnan, Cheng Lee Ooi, Chander Vengadasalam 14) Material Concepts and Processing Methods for Electrical InsulationR. Sekula 15) Using Information Theory to Observe Natural Intelligence and Artificial IntelligenceLipeng Zhang, Limei Li, Yanming Pearl Zhang
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